Constructors
Properties
position
position: Float32Array
quaternion
quaternion: Float32Array
Accessors
modelMatrix
- get modelMatrix(): Float32Array
Returns Float32Array
Methods
reset
- reset(): void
Returns void
rotateX
- rotateX(angle: number): void
Returns void
rotateY
- rotateY(angle: number): void
Returns void
rotateZ
- rotateZ(angle: number): void
Returns void
scaleAll
- scaleAll(value: Float32Array): void
Returns void
scaleX
- scaleX(value: number): void
Returns void
scaleY
- scaleY(value: number): void
Returns void
scaleZ
- scaleZ(value: number): void
Returns void
setPosition
- setPosition(value: Float32Array): void
Returns void
setRotation
- setRotation(angle: number, axis: Float32Array): void
Parameters
- angle: number
- axis: Float32Array
Returns void
translate
- translate(value: Float32Array): void
Returns void