Type Alias RayMarchingMaterialParams
RayMarchingMaterialParams: { cameraPosition: Vec4; clearColor: CssColor; depth?: number; far: number; fragmentColor: CssColor; height?: number; maximumTraceDistance: number; maximumTransparencyDepth: number; minimumHitDistance: number; molecularStructure: number; near: number; numberOfSteps: number; projectionMatrixInverse: Mat4; reflectionFactor: number; reflections: number; subsurfaceDepth: number; subsurfaceScattering: number; transparency: number; viewMatrixInverse: Mat4; width?: number;} Type declaration
cameraPosition: Vec4
Optional
depth?: number
far: number
Optional
height?: number
maximumTraceDistance: number
maximumTransparencyDepth: number
minimumHitDistance: number
molecularStructure: number
near: number
numberOfSteps: number
projectionMatrixInverse: Mat4
reflectionFactor: number
reflections: number
subsurfaceDepth: number
subsurfaceScattering: number
transparency: number
viewMatrixInverse: Mat4
Optional
width?: number