Compute3DTextureParams: {
    atoms: Object3D[];
    depth: number;
    device: GPUDevice;
    height: number;
    radius?: number;
    scale?: number;
    width: number;
}

Type declaration

  • atoms: Object3D[]
  • depth: number
  • device: GPUDevice
  • height: number
  • Optionalradius?: number
  • Optionalscale?: number
  • width: number